Virtual Quidditch: A Challenge Problem for Automatically Programmed Software Agents
Created by W.Langdon from
gp-bibliography.bib Revision:1.8010
- @InProceedings{spector:2001:vqacpapsa,
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author = "Lee Spector and Ryan Moore and Alan Robinson",
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title = "Virtual Quidditch: A Challenge Problem for
Automatically Programmed Software Agents",
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booktitle = "2001 Genetic and Evolutionary Computation Conference
Late Breaking Papers",
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year = "2001",
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editor = "Erik D. Goodman",
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pages = "384--389",
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address = "San Francisco, California, USA",
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month = "9-11 " # jul,
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keywords = "genetic algorithms, genetic programming, Quidditch
harry potter j.k.rowling, faster than real time
simulator",
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URL = "http://hampshire.edu/lspector/pubs/quidditch-cite.pdf",
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abstract = "a new challenge problem for the automatic programming
of software agents, a virtual version of the quidditch
game invented by J. K. Rowling in her best-selling
Harry Potter books (Rowling and Grandpre, 1998; Rowling
and Whisp, 2001). Good performance in this game
requires adaptive control in a complex, heterogeneous,
and dynamic 3-dimensional environment. we briefly
describe virtual quidditch and the challenges that it
presents. A quidditch simulator environment is
currently being developed; when it is complete it will
be made publicly available. artificial ant and food
foraging problems (Bennett, 1996; Bongard, 2000),
simulated robotic soccer (Andre and Teller, 1999; Luke,
1998; Salustowicz, Wiering, and Schmidhuber, 1997),
high-fidelity flight simulators (Cribbs, 1999), and
other dynamic environments.",
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notes = "GECCO-2001LB. public domain _when_ completed. See also
\cite{crawford-marks:2004:ascribe},
\cite{crawford-marks:2004:senior},
http://alum.hampshire.edu/~rpc01/vww.html",
- }
Genetic Programming entries for
Lee Spector
Ryan Moore
Alan Robinson
Citations