Genetic Programming Bibliography entries for Simon Colton
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Created by W.Langdon from
gp-bibliography.bib Revision:1.8110
GP coauthors/coeditors:
Cameron Browne,
Andrew Howlett,
Andrew Martin,
Andrew Lim,
Genetic Programming conference papers by Simon Colton
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Andrew Martin and Andrew Lim and Simon Colton and Cameron Browne.
Evolving 3D Buildings for the Prototype Video Game Subversion. In
Cecilia Di Chio and Stefano Cagnoni and Carlos Cotta and Marc Ebner and Aniko Ekart and Anna I. Esparcia-Alcazar and Chi-Keong Goh and Juan J. Merelo and Ferrante Neri and Mike Preuss and Julian Togelius and Georgios N. Yannakakis editors,
EvoGAMES, volume 6024, pages 111-120, Istanbul, 2010. Springer.
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Andrew Howlett and Simon Colton and Cameron Browne.
Evolving Pixel Shaders for the Prototype Video Game Subversion. In
The Thirty Sixth Annual Convention of the Society for the Study of Artificial Intelligence and Simulation of Behaviour (AISB'10), De Montfort University, Leicester, UK, 2010.
AI \& Games Symposium.
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Simon Colton and Cameron Browne.
Evolving Simple Art-based Games. In
Mario Giacobini and Ivanoe De Falco and Marc Ebner editors,
Applications of Evolutionary Computing, EvoWorkshops2009: EvoCOMNET, EvoENVIRONMENT, EvoFIN, EvoGAMES, EvoHOT, EvoIASP, EvoINTERACTION, EvoMUSART, EvoNUM, EvoPhD, EvoSTOC, EvoTRANSLOG, volume 5484, pages 283-292, Tubingen, Germany, 2009. Springer Verlag.
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