Deck Building in Collectible Card Games using Genetic Algorithms: A Case Study of Legends of Code and Magic
Created by W.Langdon from
gp-bibliography.bib Revision:1.9137
- @InProceedings{Yang:2021:SSCI,
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author = "Ya-Ju Yang and Tsung-Su Yeh and Tsung-Che Chiang",
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title = "Deck Building in Collectible Card Games using Genetic
Algorithms: A Case Study of Legends of Code and Magic",
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booktitle = "2021 IEEE Symposium Series on Computational
Intelligence (SSCI)",
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year = "2021",
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month = "5-7 " # dec,
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address = "Orlando, FL, USA",
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keywords = "genetic algorithms, genetic programming",
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DOI = "
10.1109/SSCI50451.2021.9659984",
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isbn13 = "978-1-7281-9049-5",
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abstract = "Collectible card games (CCGs) are a kind of game in
which players use a variety of cards to achieve the
goal of game, for example, defeating the opponent. To
play a game, players need to build a card deck, which
consists of specified number of cards; only cards in
the deck can be used in the game. Deck building is an
important part in playing CCGs. We address deck
building in a recently released CCG, Legends of Code
and Magic. Our strategy is to evaluate cards by some
scoring functions and then select cards into the deck
accordingly. We adopt three types of scoring functions
and use genetic algorithms (GA) to set proper values of
parameters in the scoring functions. We checked the
performance of the three versions of deck-building GAs
against existing agents and found that scoring by card
attributes is effective. We also analyzed the decks
built by these algorithms and discussed their pros and
cons.",
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notes = "Also known as \cite{9659984}",
- }
Genetic Programming entries for
Ya-Ju Yang
Tsung-Su Yeh
Tsung-Che Chiang
Citations