Artificial Development
Created by W.Langdon from
gp-bibliography.bib Revision:1.8010
- @InCollection{Kuyucu:2017:miller,
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author = "Tuze Kuyucu and Martin A. Trefzer and
Andy M. Tyrrell",
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title = "Artificial Development",
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booktitle = "Inspired by Nature: Essays Presented to Julian F.
Miller on the Occasion of his 60th Birthday",
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publisher = "Springer",
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year = "2017",
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editor = "Susan Stepney and Andrew Adamatzky",
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volume = "28",
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series = "Emergence, Complexity and Computation",
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chapter = "16",
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pages = "339--356",
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keywords = "genetic algorithms, genetic programming",
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isbn13 = "978-3-319-67996-9",
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DOI = "doi:10.1007/978-3-319-67997-6_16",
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abstract = "Development as it occurs in biological organisms is
defined as the process of gene activity that directs a
sequence of cellular events in an organism which brings
about the profound changes that occur to the organism.
Hence, the many chemical and physical processes which
translate the vast genetic information gathered over
the evolutionary history of an organism, and put it to
use to create a fully formed, viable adult organism
from a single cell, is subsumed under the term
development. This also includes properties of
development that go way beyond the formation of
organisms such as, for instance, mechanisms that
maintain the stability and functionality of an organism
throughout its lifetime, and properties that make
development an adaptive process capable of shaping an
organism to match---within certain bounds---the
conditions and requirements of a given environment.
Considering these capabilities from a computer science
or engineering angle quickly leads on to ideas of
taking inspiration from biological examples and
translating their capabilities, generative
construction, resilience and the ability to adapt, to
man-made systems. The aim is thereby to create systems
that mimic biology sufficiently so that these desired
properties are emergent, but not as excessively as to
make the construction or operation of a system
infeasible as a result of complexity or implementation
overheads. Software or hardware processes aiming to
achieve this are referred to as artificial
developmental models. This chapter therefore focuses on
motivating the use of artificial development, provides
an overview of existing models and a recipe for
creating them, and discusses two example applications
of image processing and robot control.",
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notes = "part of \cite{miller60book}
https://link.springer.com/bookseries/10624",
- }
Genetic Programming entries for
Tuze Kuyucu
Martin A Trefzer
Andrew M Tyrrell
Citations