Generating Diverse Opponents with Multiobjective Evolution
Created by W.Langdon from
gp-bibliography.bib Revision:1.8010
- @InProceedings{Agapitos:2008:CIG,
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author = "Alexandros Agapitos and Julian Togelius and
Simon M. Lucas and Jurgen Schmidhuber and
Andreas Konstantinidis",
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title = "Generating Diverse Opponents with Multiobjective
Evolution",
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booktitle = "Proceedings of the 2008 IEEE Symposium on
Computational Intelligence and Games",
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year = "2008",
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pages = "135--142",
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address = "Perth, Australia",
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month = dec # " 15-18",
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publisher = "IEEE",
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keywords = "genetic algorithms, genetic programming, Reinforcement
Learning, Multiobjective Evolution, AI in Computer
Games, EMOA, Car Racing, MOGA, AI game agent,
computational intelligence, diverse opponent
generation, game play learning, multiobjective
evolutionary algorithm, nonplayer character, computer
games, evolutionary computation, learning (artificial
intelligence), multi-agent systems",
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URL = "http://julian.togelius.com/Agapitos2008Generating.pdf",
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DOI = "doi:10.1109/CIG.2008.5035632",
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abstract = "For computational intelligence to be useful in
creating game agent AI, we need to focus on creating
interesting and believable agents rather than just
learn to play the games well. To this end, we propose a
way to use multiobjective evolutionary algorithms to
automatically create populations of NPCs, such as
opponents and collaborators, that are interestingly
diverse in behaviour space. Experiments are presented
where a number of partially conflicting objectives are
defined for racing game competitors, and multiobjective
evolution of GP-based controllers yield Pareto fronts
of interesting controllers.",
-
notes = "Also known as \cite{5035632}",
- }
Genetic Programming entries for
Alexandros Agapitos
Julian Togelius
Simon M Lucas
Jurgen Schmidhuber
Andreas Constantinides
Citations