Towards Human-Competitive Game Playing for Complex Board Games with Genetic Programming
Created by W.Langdon from
gp-bibliography.bib Revision:1.7410
- @InProceedings{Robilliard:2015:EA,
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author = "Denis Robilliard and Cyril Fonlupt",
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title = "Towards Human-Competitive Game Playing for Complex
Board Games with Genetic Programming",
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booktitle = "Artificial Evolution",
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year = "2015",
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editor = "Stephane Bonnevay and Pierrick Legrand and
Nicolas Monmarche and Evelyne Lutton and Marc Schoenauer",
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volume = "9554",
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series = "LNCS",
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pages = "123--135",
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address = "Lyon, France",
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month = "26-28 " # oct,
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organisation = "Association Evolution Artificielle",
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publisher = "Springer",
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keywords = "genetic algorithms, genetic programming",
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isbn13 = "978-3-319-31471-6",
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URL = "
http://www-lisic.univ-littoral.fr/publis/1445328959.pdf",
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DOI = "
doi:10.1007/978-3-319-31471-6_10",
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abstract = "Recent works have shown that Genetic Programming (GP)
can be quite successful at evolving human-competitive
strategies for games ranging from classic board games,
such as chess, to action video games. However to our
knowledge GP was never applied to modern complex board
games, so-called eurogames, such as Settlers of Catan,
i.e. board games that typically involve four
characteristics: they are non zero-sum games,
multiplayer, with hidden information and random
elements. In this work we study how GP can evolve
artificial players from low level attributes of a
eurogame named 7 Wonders, that features all the
characteristics of this category. We show that GP can
evolve competitive artificial intelligence (AI) players
against human-designed AI or against Monte Carlo Tree
Search, a standard in automatic game playing.",
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notes = "Published 2016 https://ea2015.inria.fr/
http://www.lifl.fr/EA/",
- }
Genetic Programming entries for
Denis Robilliard
Cyril Fonlupt
Citations