Created by W.Langdon from gp-bibliography.bib Revision:1.8620
http://stephenkelly.ca/research_files/Kelly-Stephen-PhD-CSCI-June-2018.pdf",
http://hdl.handle.net/10222/73979",
https://library-archives.canada.ca/eng/services/services-libraries/theses/Pages/item.aspx?idNumber=1340917248",
https://dalspace.library.dal.ca/bitstream/handle/10222/73979/Kelly-Stephen-PhD-CSCI-June-2018.pdf",
Tangled Program Graphs takes a more open-ended approach to modularity, emphasizing the ability to adaptively complexify policies through interaction with the task environment. The challenging Atari video game environment is used to show that this approach builds decision-making policies that broadly match the quality of several deep learning methods while being several orders of magnitude less computationally demanding, both in terms of sample efficiency and model complexity. Finally, the approach is capable of evolving solutions to multiple game titles simultaneously with no additional computational cost. In this case, agent behaviours for an individual game as well as single agents capable of playing up to 5 games emerge from the same evolutionary run.",
Supervisor: Dr. Malcolm Heywood",
Genetic Programming entries for Stephen Kelly