Evolutionary Game Design: Automated Game Design Comes of Age
Created by W.Langdon from
gp-bibliography.bib Revision:1.8010
- @Article{Browne_2012_sigevolution,
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author = "Cameron Browne",
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title = "Evolutionary Game Design: Automated Game Design Comes
of Age",
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journal = "SIGEVOlution newsletter of the ACM Special Interest
Group on Genetic and Evolutionary Computation",
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year = "2012",
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volume = "6",
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number = "2",
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pages = "3--15",
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keywords = "genetic algorithms, genetic programming, LUDI, game
description language GDL",
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ISSN = "1931-8499",
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URL = "http://www.sigevolution.org/issues/pdf/SIGEVOlution0602.pdf",
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DOI = "doi:10.1145/2597453.2597454",
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size = "13 pages",
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abstract = "The HUMIES awards are an annual competition held in
conjunction with the Genetic and Evolutionary
Computation Conference (GECCO), in which cash prizes
totalling 10,000 USA dollars are awarded to the most
human-competitive results produced by any form of
evolutionary computation published in the previous
year. This article describes the gold medal-winning
entry from the 2012 Humies competition, based on the
LUDI system for playing, evaluating and creating new
board games. LUDI was able to demonstrate human
competitive results in evolving novel board games that
have gone on to be commercially published, one of
which, Yavalath, has been ranked in the top 2.5percent
of abstract board games ever invented. Further evidence
of human-competitiveness was demonstrated in the
evolved games implicitly capturing several principles
of good game design, outperforming human designers in
at least one case, and going on to inspire a new
subgenre of games.",
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notes = "18 Feb 2014. Nestorgames, 2 and 3 player board hex
game. Ndengrod=Pentalath 2009, no ko.",
- }
Genetic Programming entries for
Cameron Browne
Citations