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AVICE: Evolving Avatar’s Movernent

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Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 2724))

Abstract

In recent years, the widespread penetration of the Internet has led to the use of diverse expressions over the Web. Among them, many appear to have strong video elements. However, few expressions are based on human beings, with whom we are most familiar. This is deemed to be attributable to the fact that it is not easy to generate human movements. This is attributable to the fact that the creation of movements by hand requires intuition and technology.

With this in mind, this study proposes a system that supports the creation of 3D avatars’ movements based on interactive evolutionary computation, as a system that facilitates creativity and enables ordinary Users with no special skills to generate dynamic animations easily, and as a method of movement description.

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References

  1. P.J. Bentley. Evolutionary Design by Computers. Morgan Kaufmann Publishers Inc., 1999.

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© 2003 Springer-Verlag Berlin Heidelberg

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Wakaki, H., Iba, H. (2003). AVICE: Evolving Avatar’s Movernent. In: Cantú-Paz, E., et al. Genetic and Evolutionary Computation — GECCO 2003. GECCO 2003. Lecture Notes in Computer Science, vol 2724. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-45110-2_79

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  • DOI: https://doi.org/10.1007/3-540-45110-2_79

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  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-40603-7

  • Online ISBN: 978-3-540-45110-5

  • eBook Packages: Springer Book Archive

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