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GP-Gammon: Using Genetic Programming to Evolve Backgammon Players

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Genetic Programming (EuroGP 2005)

Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 3447))

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Abstract

We apply genetic programming to the evolution of strategies for playing the game of backgammon. Pitted in a 1000-game tournament against a standard benchmark player—Pubeval—our best evolved program wins 58% of the games, the highest verifiable result to date. Moreover, several other evolved programs attain win percentages not far behind the champion, evidencing the repeatability of our approach.

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© 2005 Springer-Verlag Berlin Heidelberg

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Azaria, Y., Sipper, M. (2005). GP-Gammon: Using Genetic Programming to Evolve Backgammon Players. In: Keijzer, M., Tettamanzi, A., Collet, P., van Hemert, J., Tomassini, M. (eds) Genetic Programming. EuroGP 2005. Lecture Notes in Computer Science, vol 3447. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-31989-4_12

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  • DOI: https://doi.org/10.1007/978-3-540-31989-4_12

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-25436-2

  • Online ISBN: 978-3-540-31989-4

  • eBook Packages: Computer ScienceComputer Science (R0)

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