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Indirect co-evolution for understanding belief in an incomplete information dynamic game

Published:08 July 2006Publication History

ABSTRACT

This study aims to design a new co-evolution algorithm, Mixture Co-evolution which enables modeling of integration and composition of direct co-evolution and it indirect co-evolution. This algorithm is applied to investigate properties of players' belief and of information incompleteness in a dynamic game.

References

  1. S. G. Ficici and J. B. Pollack. Challenges in coevolutionary learning. In Proc. of the Sixth Int. Conf. on Artificial Life, pages 238--247. The MIT Press, 1998. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. N. Jin. Equilibrium selection by co-evolution for bargaining problems under incomplete information about time preferences. In D. C. et al., editor, Proceedings of the 2005 IEEE Congress on Evolutionary Computation, 2005.Google ScholarGoogle Scholar
  3. A. Rubinstein. A bargaining model with incomplete information about time preferences. Econometrica, 53(5):1151--72, 1985.Google ScholarGoogle ScholarCross RefCross Ref

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  1. Indirect co-evolution for understanding belief in an incomplete information dynamic game

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        cover image ACM Conferences
        GECCO '06: Proceedings of the 8th annual conference on Genetic and evolutionary computation
        July 2006
        2004 pages
        ISBN:1595931864
        DOI:10.1145/1143997

        Copyright © 2006 ACM

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 8 July 2006

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        Acceptance Rates

        GECCO '06 Paper Acceptance Rate205of446submissions,46%Overall Acceptance Rate1,669of4,410submissions,38%

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